Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with Raven Software having assisted in development and published by Activision.[8] It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3,[9] and Wii,[7] with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011.[10] In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time,[11][12][13] until it was surpassed by its sequel, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.[14]
It was the last Call of Duty game to be released on Wii.
Gameplay
Modern Warfare 3 is a first-person shooter video game much like its predecessors. Activision confirmed at Gamescom 2013, that Modern Warfare 3 for Microsoft Windows has dedicated servers support.[15]Campaign
The player assumes the role of various characters during the single player campaign, changing perspectives throughout the progression of the story, which, like its predecessors, is divided into four sets of missions called "Acts". Each mission in an act features a series of objectives that are displayed on the heads up display, which marks the direction and distance between such objectives and the player. Damage to the player is shown by the percentage of health HUD shown on the screen. The player's health regenerates over time with shields also helping with regeneration. Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, manning robot mechanoids and other weapons, and planting explosive charges on an enemy installation. Some of these objectives can be failed, and may or may not hinder progression of the story. The player is also accompanied by fellow soldiers who cannot be issued orders.Cooperative
Modern Warfare 3 features a new mode, called Survival. This mode allows between one and four players to fight endless waves of enemies, with each wave becoming increasingly difficult. It differs from the Nazi Zombies mode in Call of Duty: World at War, principally in that enemies no longer spawn at fixed locations like the zombies do, but instead appear at tactical positions based on the current location of the player. The mode is available on all multiplayer maps in the game. Players earn in-game cash for items such as weapons, upgrades, ammo, air/ground support and equipment.[16][17] Special Ops also returns from Modern Warfare 2. These challenge missions feature up to 48 stars, unlike its previous installment, which featured 69. Some weapons in Spec Ops are exclusive to that game mode, and are not available for play in Multiplayer mode.[18]Multiplayer
The Assault strike package works the same as the Killstreak reward system in Modern Warfare 2 and Black Ops: the player must earn more and more points without dying. Once the player is killed, his or her points are reset to zero. Likewise, the Specialist strike package rewards players with perks after every second consecutive kill. Upon death, however, the player loses all the perks and the points are reset to zero. In contrast, the Support strike package are awarded based on the total points that the player has earned over the entire match, regardless of how often the player dies. It is important to note that if a player switches to a custom class with a different reward system (either assault or specialist) during game play, all points are automatically reset to 0.[19] Players are allowed to choose which Pointstreak rewards they want to use when they gain it during the match, rather than choosing them between rounds.
Along with revamping the entire Killstreak reward system, Modern Warfare 3 also has a completely modified Ranking and Unlocks system, which does not use a currency system for unlocks.[20] The player's primary weapon levels up alongside the player, and unlocks a number of "Proficiency" perks such as Attachments, (allows two attachments and is a successor to the "Bling" and "Warlord" perks), Kick (reduced recoil while aiming down the player's sight) and Focus (reduced flinching while under fire). Only one Proficiency can be put on a primary weapon.[21] Another new addition is the ability to equip "Hybrid Scopes" on a weapon, such as a Reflex Sight a magnifier similar to an ACOG on the same weapon, and the player can switch between the scopes.[21] Modern Warfare 3 introduces a new "Prestige Shop" which will unlock only after the player has selected the option to prestige for the first time. The "Prestige Shop" allows Prestige players to use tokens they gain from using the Prestige option to buy exclusive features such as double XP and an extra custom weapon class.[22]
Several controversial perks in Modern Warfare 2, accused of being overpowered, have been removed in Modern Warfare 3. Diving from standing to prone, known as "dolphin diving", has been removed due to balancing issues.[23] Modern Warfare 3 will utilize Treyarch's hot fix system to fix bugs and glitches.[24] Modern Warfare 3 features a local and online split-screen option.[25]
Several new game modes have also been added:
- Kill Confirmed: players must collect floating dog tags from the corpse of a downed enemy before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team a kill. Which denies the other team a point.
- Team Defender: both teams attempt to capture a flag dropped by the first person who is killed when the match starts, the team of the person who holds the flag will get double points for their kills; while the team without the flag only gets the default amount per kill. Note that for picking up the flag you will gain one point for your pointstreak, you will also gain extra experience points for your kills as well as your team's.
- Private matches also now include pre-made game modes including: "Infected" (where the infected kill enemies to recruit them to their team), "Drop Zone" (where the player must hold a drop zone for points and care packages), "Team Juggernaut" (each team plays alongside an AI Juggernaut character), "Gun Game" (be the first to get one kill with every gun in the game), "One in the Chamber" (in which players are only allowed one pistol with one bullet and three lives where they can only get more bullets by killing other players), and "Juggernaut" (free for all against a juggernaut, kill the juggernaut to become it). Along with this, players are allowed to create their own game modes with customized settings such as number of players and time limit.[19]
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